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Game Changers

Game Changers.

by Clare Bardsley

The students at Newlands Intermediate have learnt that creating successful digital technologies requires a realistic, think-small approach – and that it’s OK to make mistakes. As well as attempting to build their own game, they were also part of a real-world software development team that developed and tested Mixiply, a platform for making games and apps that use augmented and virtual reality.

Series: School Journal Level 4 May 2020

Learning area: English, Technology

Curriculum level: 4

Reading year level: 8

Related titles: See TSM

Topics: augmented reality, coding, collaboration, cooperation, creativity, development process, digital, digital platform, gaming, MiniDevs, Mixiply, Newlands Intermediate, pivoting, planning, problem-solving, prototype, software development, students, technologies architect, technology, teamwork, testing, thinking, virtual reality

In: School Journal Level 4 May 2020

Publication date: May 2020

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